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Michael W Jenkins

  • Lecturer, School of Information
Contact
  • Richard P. Harvill Building, Rm. 436
  • Tucson, AZ 85721
  • jenkinsmw@arizona.edu
  • Bio
  • Interests
  • Courses
  • Scholarly Contributions

Degrees

  • Ph.D. Information
    • University of Arizona, Tucson, Arizona, United States
    • Authenticities Online: Understanding Cyberspace Identity
  • M.L.I.S Library Science
    • University of Arizona, Tucson, Arizona, United States
  • M.A. Philosophy
    • San Diego State University, San Diego, California, United States
    • A Return to The Socratic Roots of Social Epistemology
  • B.A. Philosophy
    • California Polytechnical University of Pomona, Pomona, California, United States

Work Experience

  • University of Arizona, Tucson, Arizona (2020 - 2021)
  • University of Arizona, Tucson, Arizona (2015 - 2019)
  • University of Arizona (2014 - 2015)
  • University of Arizona (2011 - 2012)
  • San Diego State University, San Diego, California (2008 - 2009)

Related Links

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Interests

Research

Authenticity in Digital SpacesPhenomenology of Digital ExperiencesVirtual and Digital IdentityEmbodiment of Gender in Digital SpacesSexuality and Representation in GamingEthics in Digital Spaces

Teaching

PhilosophyEthicsPersonal identityPhenomenologyGame StudiesInformation Studies

Courses

2025-26 Courses

  • Digital Discourse and Identity
    ESOC 313 (Fall 2025)
  • eSport Industries
    GAME 311 (Fall 2025)

2024-25 Courses

  • Diversity and Bias in Games
    GAME 308 (Summer I 2025)
  • Digital Discourse and Identity
    ESOC 313 (Spring 2025)
  • eSport Industries
    GAME 311 (Spring 2025)
  • Digital Discourse and Identity
    ESOC 313 (Fall 2024)
  • eSport Industries
    GAME 311 (Fall 2024)

2023-24 Courses

  • Diversity and Bias in Games
    GAME 308 (Summer I 2024)
  • Digital Dilemmas
    ESOC 330 (Spring 2024)
  • eSport Industries
    GAME 311 (Spring 2024)
  • Digital Discourse and Identity
    ESOC 313 (Fall 2023)
  • eSport Industries
    GAME 311 (Fall 2023)

2022-23 Courses

  • Diversity and Bias in Games
    GAME 308 (Summer I 2023)
  • eSport Industries
    GAME 311 (Summer I 2023)
  • Digital Discourse and Identity
    ESOC 313 (Spring 2023)
  • Diversity and Bias in Games
    GAME 308 (Spring 2023)
  • eSport Industries
    GAME 311 (Spring 2023)
  • Digital Discourse and Identity
    ESOC 313 (Fall 2022)
  • Diversity and Bias in Games
    GAME 308 (Fall 2022)
  • eSport Industries
    GAME 311 (Fall 2022)

2021-22 Courses

  • Diversity and Bias in Games
    GAME 308 (Summer I 2022)
  • eSport Industries
    GAME 311 (Summer I 2022)
  • Digital Discourse and Identity
    ESOC 313 (Spring 2022)
  • Diversity and Bias in Games
    GAME 308 (Spring 2022)
  • eSport Industries
    GAME 311 (Spring 2022)
  • Digital Discourse and Identity
    ESOC 313 (Fall 2021)
  • Diversity and Bias in Games
    GAME 308 (Fall 2021)
  • eSport Industries
    GAME 311 (Fall 2021)

2020-21 Courses

  • Social Media and Ourselves
    ESOC 150B1 (Summer I 2021)
  • eSport Industries
    GAME 311 (Summer I 2021)
  • Digital Dilemmas
    ESOC 330 (Spring 2021)
  • Digital Discourse and Identity
    ESOC 313 (Spring 2021)
  • eSport Industries
    GAME 311 (Spring 2021)
  • Digital Dilemmas
    ESOC 330 (Fall 2020)
  • Digital Discourse and Identity
    ESOC 313 (Fall 2020)

2019-20 Courses

  • Social Media and Ourselves
    ESOC 150B1 (Summer I 2020)
  • Digital Dilemmas
    ESOC 330 (Spring 2020)
  • Digital Discourse and Identity
    ESOC 313 (Spring 2020)
  • Digital Discourse and Identity
    ESOC 313 (Fall 2019)

2018-19 Courses

  • Social Media and Ourselves
    ESOC 150B1 (Summer I 2019)
  • Digital Discourse and Identity
    ESOC 313 (Spring 2019)
  • Digital Discourse and Identity
    ESOC 313 (Fall 2018)

2017-18 Courses

  • Social Media and Ourselves
    ESOC 150B1 (Summer I 2018)
  • Digital Discourse and Identity
    ESOC 313 (Spring 2018)
  • Digital Discourse and Identity
    ESOC 313 (Fall 2017)

2016-17 Courses

  • Social Media and Ourselves
    ESOC 150B1 (Summer I 2017)
  • Digital Discourse and Identity
    ESOC 313 (Spring 2017)
  • Digital Discourse and Identity
    ESOC 313 (Fall 2016)

2015-16 Courses

  • Ethics in a Digital World
    ISTA 161 (Summer I 2016)
  • Digital Discourse and Identity
    ESOC 313 (Spring 2016)

Related Links

UA Course Catalog

Scholarly Contributions

Chapters

  • Jenkins, M. W., & Cuddy, L. (2011). The Plasma Grenade is the New Razor Blade. In Halo and Philosophy(pp 125-133). Chicago: Open Universe.
    More info
    Present parallels between video games and self-injurious behavior to provide a foundation for education and understanding.

Presentations

  • Jenkins, M. W., & Padilla, M. X. (2019, Fall). “League of Legends and the Sexualization of Game Characters.” . Brown Bag Research Talk. Tucson, Az.: University of Arizona, School of Information.
    More info
    Examine the developmental trends of sexualization within the game of League of Legends as a response to societal trends and awareness towards gender equality.
  • Jenkins, M. W. (2018, Spring). Samus Aran, Lara Croft, and Aloy and the Embodiment of Gender. 48th Annual Pop Culture Association/American Culture Association (PCA/ACA) conference. Indianapolis, IN: Pop Culture Association/American Culture Association.
    More info
    Present an argument for evaluating gender and sexuality applications within gaming in broader ways than the current paradigms establish.
  • Jenkins, M. W. (2018, Winter). Authenticity and Online Gaming. 39th Annual Southwest Popular/American Culture Association (SWPACA) conference. Albuquerque, NM: Southwest Popular/American Culture Association.
    More info
    Present findings on research into how concepts of authenticity are found and evaluated within online gaming.
  • Heisterkamp, B., Jones, C. M., Hansen, A., & Jenkins, M. W. (2017, Winter). Teaching language and social interaction VII. Western States Communication Association. Salt Lake City, Utah.: Western States Communication Association.
    More info
    Present findings on the impact of social interactions on teaching language with a focus on online environments.
  • Jenkins, M. W. (2017, April). Understanding the Gender Disparity in Gaming. Pop Culture Association/American Culture Association. San Diego, Ca.: Pop Culture Association/American Culture Association.
    More info
    Present findings on gender disparity in gaming, focusing on the inclusion of genre distinctions to argue that overall numers don't present a clear picture of equality in gaming.
  • Jenkins, M. W. (2016, Spring). Hate Speech and the Marketplace of Ideas. Information Ethics Roundtable. Tucson, Az.: University of Arizona, School of Information.
    More info
    Participate in roundtable discussion on hate speech online and how the market place of ideas interacts with the freedom of express to either encourage, dissuade, or ignore hate speec.
  • Mathiesen, K., & Jenkins, M. W. (2016, Spring). Phenomenology of the Digital. American Philosophy Association Pacific Division Annual Conference. San Francisco, Ca.: Society for Phenomenology and Analytical Philosophy.
    More info
    Present findings and discussions on the application of California style phenomenology to the digital realm.
  • Jenkins, M. W. (2009, Spring). “Socrates and Social Epistemology” . San Diego State University Student Research Symposium. San Diego, Ca.: San Diego State University.
    More info
    Present argument on the development of the Gettier Problem in terms of Socrates original formation of it.

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