Judd Ruggill
- Department Head, Public / Applied Humanities
- Professor, Public / Applied Humanities
- Professor, School of Theatre/Film and Television
- Member of the Graduate Faculty
- Richard P. Harvill Building, Rm. 341A
- Tucson, AZ 85721
- jruggill@arizona.edu
Biography
Judd Ruggill is Professor and founding Head of the Department of Public and Applied Humanities. He joined the University of Arizona in 2016 as part of the Computational Media Cluster initiative. From 2008-2016, he was a faculty member in the School of Social and Behavioral Sciences at Arizona State University and a member of the graduate faculty of the Department of English, the Hugh Downs School of Human Communication, the Walter Cronkite School of Journalism and Mass Communication, and the New College of Interdisciplinary Arts and Sciences. He holds a PhD in Comparative Cultural and Literary Studies from the University of Arizona (2005), a BA in English/American Literature from the University of California, Santa Cruz (1994), and he co-directs the Learning Games Initiative, a transdisciplinary, inter-institutional research group he co-founded in 1999 to study, teach with, build, and archive computer games.
Judd primarily researches play and the technologies, industries, and sociocultural phenomena that enable it. He has published and presented on topics ranging from xenolinguistics to the wicked problem of collaboration, and is currently working on a book with colleague Ken McAllister about archiving. In his spare time he plays the double bass.
Samples of his scholarship may be found here.
Work Experience
- Department of Public & Applied Humanities, College of Humanities, University of Arizona (2019 - Ongoing)
Awards
- International Travel Award
- Confluencenter for Creative Inquiry, Summer 2014
- Faculty Fellowship
- National Association of Television Program Executives, Fall 2009
- Summer Research Stipend
- Arizona State University, Summer 2009
Interests
No activities entered.
Courses
2024-25 Courses
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Game Sights, Sounds & Stories
PAH 150A1 (Winter 2024)
2023-24 Courses
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Game Sights, Sounds & Stories
PAH 150A1 (Summer I 2024) -
Game Sights, Sounds & Stories
PAH 150A1 (Winter 2023) -
Independent Study
PAH 599 (Fall 2023)
2022-23 Courses
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Game Sights, Sounds & Stories
PAH 150A1 (Summer I 2023) -
Game Sights, Sounds & Stories
PAH 150A1 (Winter 2022)
2021-22 Courses
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Game Sights, Sounds & Stories
PAH 150A1 (Summer I 2022) -
Game Sights, Sounds & Stories
PAH 150A1 (Winter 2021)
2020-21 Courses
-
Game Sights, Sounds & Stories
PAH 150A1 (Summer I 2021) -
Game Sights, Sounds & Stories
PAH 150A1 (Winter 2020)
2019-20 Courses
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Game Sights, Sounds & Stories
PAH 150A1 (Summer I 2020) -
Independent Study -- Honors
PAH 499H (Spring 2020) -
Game Sights, Sounds & Stories
PAH 150A1 (Winter 2019) -
Independent Study -- Honors
PAH 499H (Fall 2019)
2018-19 Courses
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Game Sights, Sounds & Stories
PAH 150A1 (Summer I 2019) -
Game Sights, Sounds & Stories
PAH 150A1 (Spring 2019) -
Game Sights, Sounds & Stories
PAH 150A1 (Winter 2018) -
Game Sights, Sounds & Stories
PAH 150A1 (Fall 2018)
2017-18 Courses
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Game Sights, Sounds & Stories
PAH 150A1 (Summer I 2018) -
Game Sights, Sounds & Stories
PAH 150A1 (Spring 2018) -
Game Sights, Sounds & Stories
PAH 150A1 (Fall 2017) -
Independent Study
PAH 599 (Fall 2017)
2016-17 Courses
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Blacks in Hollywood
AFAS 439 (Spring 2017) -
Seminar
HUMS 196 (Spring 2017) -
Seminar
HUMS 296 (Fall 2016)
Scholarly Contributions
Books
- Ruggill, J. E., Mcallister, K. S., Nichols, R., & Kaufman, R. (2017). Inside the Video Game Industry: Game Developers Talk About the Business of Play. New York: Routledge (Taylor & Francis Group).
- Ruggill, J. E., & Mcallister, K. S. (2015). Tempest: Geometries of Play. Ann Arbor: University of Michigan Press. doi:10.3998/lvg.13030180.0001.001
- Ruggill, J. E., & Mcallister, K. S. (2012). AZ 100 Indie Film: A State of Arizona Centennial Celebration. Tucson: Confluencenter for Creative Inquiry/Arizona Media Arts Center.
- Ruggill, J. E., & Mcallister, K. S. (2011). Gaming Matters: Art, Science, Magic, and the Computer Game Medium. Tuscaloosa: University of Alabama Press.
- Ruggill, J. E., Mcallister, K. S., & Chaney, J. R. (2009). The Computer Culture Reader. Newcastle: Cambridge Scholars Publishing.
- Ruggill, J. E., & Mcallister, K. S. (2008). Fluency in Play: Computer Game Design for Less Commonly Taught Language Pedagogy. Tucson: Center for Educational Resources in Culture, Language, and Literacy—A U.S. Department of Education Title VI National Foreign Language Resource Center.More infoFunded by a competitive grant from the Center for Educational Resources in Culture, Language, and Literacy.
- McAllister, K. S., & Ruggill, J. (2005). Game Studies: A Report on the State of the Field. The International Digital Media and Arts Association Journal 2.1.
Chapters
- Ruggill, J., McAllister, K. S., & Crisman, J. (2020). In Praise of Stupid: Games, Play, and Ideology in the Smart City. In Games and Play in the Creative, Smart & Sustainable City.
- Mcallister, K. S., & Ruggill, J. E. (2018). Tempest: Archives/Archiving. In How to Play Video Games. New York: New York University Press.
- Ruggill, J. E., Mcallister, K. S., & Zimmerman, J. J. (2018). The Overhead Projector: Visuality and Materiality. In Routledge Companion to Media Technology and Obsolescence. New York: Routledge.
- Mcallister, K. S., Ruggill, J. E., Conradi, T., Conway, S., deWinter, J., Hanson, C., Kocurek, C. A., Moberly, K. A., Nichols, R., Nohr, R. F., & Ouellette, M. A. (2016). Apportioned Commodity Fetishism and the Transformative Power of Game Studies. In Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives(pp 96-122). Hershey: IGI Global.
- Reynolds, R. H., Mcallister, K. S., & Ruggill, J. E. (2016). Game Culture. In Debugging Game History: A Critical Lexicon(pp 187-94). Cambridge: MIT Press.
- Rick, D. W., Mcallister, K. S., & Ruggill, J. E. (2016). Vector Graphics. In Encyclopedia of Computer Graphics and Games(pp 1-4). Cham: Springer International.
- Ruggill, J. E., & Mcallister, K. S. (2016). E(SRB) is for Everyone: Game Ratings and the Practice of Content Evaluation. In Video Game Policy: Production, Distribution, and Consumption(pp 71-84). New York and London: Routledge (Taylor & Francis Group).
- Ruggill, J. E., Mcallister, K. S., Mcallister, K. S., & Ruggill, J. E. (2016). E(SRB) is for everyone: Game ratings and the practice of content evaluation. In Video Game Policy: Production, Distribution, and Consumption. Routledge. doi:10.4324/9781315748825More infoIntroduction Steven Conway & Jennifer deWinter Section I: Intellectual Property, Privacy, and Copyright 1. Laws of the Game: Intellectual Property in the Video Game Industry Mark Methenitis 2. Digital Locks, Labor, and Play in Canada's Copyright Policy: Filtering Power through Configurations of Game Development Owen Livermore 3. The Princess Doesn't Leave the Castle: How Nintendo's WiiWare Imprisons Indie Game Design Theo Plothe 4. Policies, Terms of Service, and Social Networking Games Stephanie Vie Section II: Rating Systems and Cultural Politics 5. E(SRB) Is for Everyone: Game Ratings and the Practice of Content Evaluation Judd Ethan Ruggill and Ken S. McAllister 6. Games for Grown-Ups?: An Historical Account of the Australian Classification System Steven Conway and Laura M. Crawford 7. Rockstar versus Australia Mark Finn 8. Play Britannia: The Development of U.K. Video Game Policy Ren Reynolds Section III: Violence in Video Games 9. Re-conceptualizing Game Violence: Who Is Being Protected and from What? Gareth Schott and Frans Mayra 10. Playing Around with Causes of Violent Crime: Violent Video Games as a Diversion from the Policy Challenges Involved in Understanding and Reducing Violent Crime James D. Ivory and Adrienne Holz Ivory 11. Banning Violent Video Games in Switzerland: A Public Problem Going Unnoticed Michael Perret 12. Toxic Gamer Culture, Corporate Regulation, and Standards of Behavior among Players of Online Games Thorsten Busch, Kelly Boudreau, and Mia Consalvo Section IV: Politics and Regulations 13. The Right to Play in the Digital Era Tom Apperley 14. Against the Arcade: Video Gaming Regulation and the Legacy of Pinball Carly A. Kocurek 15. Curt Schilling's Gold Coins: Lessons for Creative Industry Policy in Light of the 38 Studios Collapse Randy Nichols 16. The Ban on Gaming Consoles in China: Protecting National Culture, Morals, and Industry within an International Regulatory Framework Bjarke Liboriussen, Andrew White, and Dan Wang 17. Regulating Rape: The Case of RapeLay, Domestic Markets, International Outrage, and Cultural Imperialism Jennifer deWinter Afterword Ashley S. Lipson
- Grewell, G., Mcallister, K. S., & Ruggill, J. E. (2015). "You Really Do Have Brain-Damage, Don’t You?”: Ridicule as Game Mechanic in the Portal Series. In “The Cake is a Lie”: Polyperspektivische Betrachtungen des Computerspiels am Beispiel von Portal(pp 323-48). Münster/Berlin: Lit-Verlag.
- Mcallister, K. S., Ruggill, J. E., Mcallister, K. S., & Ruggill, J. E. (2015). E(SRB) is for everyone: Game ratings and the practice of content evaluation. In Video Game Policy: Production, Distribution, and Consumption. Taylor and Francis. doi:10.4324/9781315748825-6
- Ruggill, J. E., & Mcallister, K. S. (2014). Foreword. In Computer Games and Technical Communication: Critical Methods & Applications at the Intersection(pp xvii-xviii). Surrey: Ashgate Publishing.
- Ruggill, J. E., & Mcallister, K. S. (2013). Against the Use of Computer Games in the Classroom: The Wickedness of Ludic Pedagogies. In The Game Culture Reader(pp 86-102). Newcastle upon Tyne: Cambridge Scholars Publishing.
- Ruggill, J. E., & Mcallister, K. S. (2013). Invention, Authorship, and Massively Collaborative Media. In Media Authorship(pp 137-50). New York: Routledge.
- Mcallister, K. S., & Ruggill, J. E. (2010). "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies. In Utopic Dreams and Apocalyptic Fantasies: Critical Approaches to Researching Video Game Play(pp 43-58). Lanham: Lexington Books/Rowman & Littlefield.
- Ruggill, J. E., Mcallister, K. S., & Chaney, J. R. (2009). Introduction: Without Analogy. In The Computer Culture Reader(pp 1-8). Newcastle: Cambridge Scholars Publishing.
- Ruggill, J. E. (2008). "Everybody Was Kung Fu Fighting": Picchiaduro, film videoludici e genere. In Schermi Interattivi: Il cinema nei videogiochi(pp 169-88). Rome: Meltemi Editore.
- Mcallister, K. S., & Ruggill, J. E. (2006). Video Game. In American Icons: An Encyclopedia of the People, Places, and Things that have Shaped Our Culture(pp 727-32). Westport: Greenwood Press.
- Menchaca, D., Ruggill, J. E., & Mcallister, K. S. (2004). How to Run a Game Night. In Game Work: Language, Power, and Computer Game Culture(pp 181-98). Tuscaloosa: University of Alabama Press.
- Ruggill, J. E. (2003). The Lone Ranger. In American Masculinities: A Historical Encyclopedia(pp 275-6). London: Sage.
Journals/Publications
- Rios, F., Laserre, M., McAllister, K. S., & Ruggill, J. (2020). Sustaining Software Preservation Efforts Through Use and Communities of Practice. International Journal of Digital Curation, 15(1). doi:10.2218/ijdc.v15i1.696
- Ruggill, J. E., & Mcallister, K. S. (2018). Playing to Death. American Journal of Play.
- Ruggill, J. E., Conradi, T., Conway, S., Mcallister, K. S., Nohr, R. F., Rohle, T., Mcallister, K. S., & Ruggill, J. E. (2014). Game studies as field, formation, and geography: a conversation. Reconstruction: Studies in Contemporary Culture.
- Ruggill, J. E., & Mcallister, K. S. (2013). Union Yes? Computer Game Design, Management, and Labor Relations. G|A|M|E: The Italian Journal of Game Studies, 2(2), Web.
- Ruggill, J. E. (2012). Game Studies, Culture, Play, and Practice. Journal of Gaming and Virtual Worlds, 4(2), 189-93.
- Ruggill, J. E., & Mcallister, K. S. (2012). Testing, Testing, One, Two, Three: Quality Assurance and Game Development. Journal of Gaming and Virtual Worlds, 4(3), 289-95.
- Mcallister, K. S., & Ruggill, J. E. (2011). On the Practice of Contemporary Computer Game Development: An Interview with Ryan Kaufman. Journal of Media Practice, 12(1), 89-93.
- Ruggill, J. E., & Mcallister, K. S. (2011). Computer Game Archiving and the Serious Work of Silliness. Animation Journal, 19, 67-77.
- Ruggill, J. E., & Mcallister, K. S. (2011). Moving Targets: The Constant Change of Mobile Game Development. Eludamos. Journal for Computer Game Culture, 5(1), 93-98.
- Mcallister, K. S., & Ruggill, J. E. (2010). "Stay Small and Keep it All": Making a Big Splash in Boutique Game Development. Eludamos. Journal for Computer Game Culture, 4(1), 103-07.
- Mcallister, K. S., & Ruggill, J. E. (2010). No B.S.: The Contemporary Practice of Game Education, Design, and Development. Eludamos. Journal for Computer Game Culture, 4(1), 117-22.
- Ruggill, J. E., & Mcallister, K. S. (2010). Development in Context. Eludamos. Journal for Computer Game Culture, 4(1), 101.
- Ruggill, J. E., Jahn-Sudmann, A., & Schröder, A. (2010). Special Issue. Eludamos. Journal for Computer Game Culture, 4(2), 133-338.More infoGuest editor
- Ruggill, J. E., Nichols, R. J., Moeller, R. M., & Mcallister, K. S. (2010). Preface: A Community of Players. Eludamos. Journal for Computer Game Culture, 4(2), 133.
- deWinter, J., Griffin, D., Mcallister, K. S., Moeller, R. M., & Ruggill, J. E. (2010). Computer Games Across the Curriculum: A Critical Review of an Emerging Techno-Pedagogy. Currents in Electronic Literacy, 11, Web.More infoReprinted in _Gaming as Imagination Technology_. Ed. Lonny J. Avi Brooks and Barbara Keyser. San Diego: Cognella, 2013. 69-82.
- deWinter, J., Mcallister, K. S., & Ruggill, J. E. (2010). Evoking the Inexpressible: The Fine Art and Business of Games. Eludamos. Journal for Computer Game Culture, 4(2), 109-15.
- Lowood, H., Lowood, H., Monnens, D., Monnens, D., Vowell, Z., Vowell, Z., Ruggill, J. E., Ruggill, J. E., Mcallister, K. S., Mcallister, K. S., Armstrong, A., & Armstrong, A. (2009). Before It's Too Late: A Digital Game Preservation White Paper. American Journal of Play, 2(2), 139-66.
- Ruggill, J. E. (2009). Convergence: Always Already, Already. Cinema Journal, 48(3), 105-10.
- Thompson, J., Mcallister, K. S., & Ruggill, J. E. (2009). Onward Through the Fog: Computer Game Collection and the Play of Obsolescence. M/C Journal, 12(3), Web.
- Ruggill, J. E., & Mcallister, K. S. (2006). The Wicked Problem of Collaboration. M/C Journal, 9(2), Web.
- Mcallister, K. S., & Ruggill, J. E. (2005). Preface. The International Digital Media and Arts Association Journal, 2(1), 2.
- Mcallister, K. S., & Ruggill, J. E. (2005). Special Issue. The International Digital Media and Arts Association Journal, 2(1), 1-84.More infoGuest editor
- Ruggill, J. E., Moeller, R. M., Pearce, B., & Mcallister, K. S. (2005). Teaching Media Culture with Computer Games. The International Digital Media and Arts Association Journal, 2(1), 53-58.
- Ruggill, J. E. (2004). Corporate Cunning and Calculating Congressmen: A Political Economy of the Game Film. TEXT Technology, 13(1), 53-72.
- Ruggill, J. E., Mcallister, K. S., & Menchaca, D. (2004). The Gamework. Communication and Critical/Cultural Studies, 1(4), 297-312.
- Scott, R., & Ruggill, J. E. (2004). Simulation or Simulacrum?: The Promise of Sports Games. Works and Days, 22(43/44), 63-69.
Proceedings Publications
- Lowood, H., Armstrong, A., Monnens, D., Vowell, Z., Ruggill, J. E., Mcallister, K. S., Donahue, R., & Pinchbeck, D. (2009, September). Before It’s Too Late: Preserving Games Across the Industry/Academia Divide. In DiGRA '09 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 5, 1-7.
- Ruggill, J. E., & Wiener, D. (2003, Spring). Leaving the "Prison for your Mind": The Matrix’s Escapist and Orienting Liberatory Insights. In Hawaii International Conference on Arts and Humanities.
- Ruggill, J. E., Mcallister, K. S., & Menchaca, D. (2003, Spring). The Game-work: Toward an Art of Computer Game Analysis. In Southwest/Texas Popular and American Culture Associations, 784-91.
Presentations
- McAllister, K. S., & Ruggill, J. (2017, February). Game Studies Wrap-Up Session. Southwest Popular/American Culture Association Conference. Albuquerque, NM: Popular Culture Association and the American Culture Association.
- Mcallister, K. S., & Ruggill, J. E. (2017, October). Futility, Futurity, and Junk: Thoughts on the Theory and Practice of Computer Game Archiving. ZeM Events. Potsdam, Germany: ZeM—Brandenburgisches Zentrum für Medienwissenschaften.
- Ruggill, J. E. (2017, February). Conclusions and New Directions. The 38th Annual Conference of The Southwest Popular/American Culture Association. Albuquerque, NM: The Southwest Popular/American Culture Association.More infoRoundtable participant
- Ruggill, J. E. (2017, October). New Ideas of Storytelling and Language Building. TENWEST Festival. Tucson, AZ: Startup Tucson.
- Ruggill, J. E. (2016, February). The Business at Hand. The 37th Annual Conference of The Southwest Popular/American Culture Association. Albuquerque, NM: The Southwest Popular/American Culture Association.More infoRoundtable participant
- Ruggill, J. E. (2016, March). Audiovisual Aids: Producing Media Adjuncts to Scholarly Publications. The 56th Annual Society for Cinema and Media Studies Conference. Atlanta, GA: The Society for Cinema and Media Studies.More infoWorkshop participant
- Ruggill, J. E. (2016, March). Gaming the Archive: The Challenges of Games Collections in Libraries, Archives, and Institutions. The 56th Annual Society for Cinema and Media Studies Conference. Atlanta, GA: The Society for Cinema and Media Studies.More infoWorkshop participant
- Moberly, K., deWinter, J., Ruggill, J. E., & Moeller, R. (2015, October). Harnessing Game-based Principles to Transform Learning and Increase Engagement in Distance and Face-to-Face Classrooms. Gamification Experience. Norfolk, VA: Old Dominion University.
- Ruggill, J. E. (2015, April). Teaching Games in Co-Op Mode: An Interdisciplinary Curriculum Workshop. UCLA Game Lab. Los Angeles, CA: UCLA Game Lab.More infoWorkshop participant
- Ruggill, J. E. (2015, February). The GSCPPA Review. The 36th Annual Conference of The Southwest Popular/American Culture Association. Albuquerque, NM: The Southwest Popular/American Culture Association.More infoRoundtable participant
- Ruggill, J. E. (2015, March). New Directions for the SCMS Media Archives Committee. The 55th Annual Society for Cinema and Media Studies Conference. Montreal, Canada: The Society for Cinema and Media Studies.
- Mcallister, K. S., & Ruggill, J. E. (2014, October). Show & Tell: Tales from the (Video Game) Archive, Part II. Confluencecenter Show & Tell Series. Tucson, AZ: Confluencecenter for Creative Inquiry/Playground Bar and Lounge.
- Ruggill, J. E. (2014, February). GSCPPA Wrap-up and Roundup. The 35th Annual Conference of The Southwest Popular/American Culture Association. Albuquerque, NM: The Southwest Popular/American Culture Association.More infoRoundtable participant
- Mcallister, K. S., & Ruggill, J. E. (2013, October). Why Playing Games Makes for Good Homework. Vegas Valley Book Festival. Las Vegas, NV: Vegas Valley Book Festival.
- Ruggill, J. E. (2013, February). Gaming@SW/TX PCA/ACA: The GSCPPA in 2013. The 34th Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. Albuquerque, NM: The Southwest/Texas Popular Culture Association/American Culture Association.More infoRoundtable participant
- Ruggill, J. E. (2013, February). The Computer Culture Reader: Five Years Later. The 34th Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. Albuquerque, NM: The Southwest/Texas Popular Culture Association/American Culture Association.
- Ruggill, J. E. (2013, October). All Your Crap Are Belong to Us: Reflections on the Theory and Practice of Game Archiving and Preservation from Inside the Learning Games Initiative Research Archive. Game Studies Working Group, Interdisciplinary Humanities Research Center. Newark, DE: University of Delaware.
- Ruggill, J. E. (2013, September). A Brief Introduction to the Art, History, and Theory of Video Games. Docents’ Continuing Education Committee. Phoenix, AZ: Phoenix Art Museum.
- Mcallister, K. S., & Ruggill, J. E. (2012, October). Show & Tell: Tales from the (Video Game) Archive. Confluencecenter Show & Tell Series. Tucson, AZ: Confluencecenter for Creative Inquiry/Playground Bar and Lounge.
- Ruggill, J. E. (2012, April). Geometries of Play: Some Thoughts on Game Studies Thirteen Years In. Video Games as Text; Texts as Play Conference. Laramie, WY: University of Wyoming.
- Ruggill, J. E. (2012, February). GSCPP: Recursion, Revision, Response. The 33rd Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. Albuquerque, NM: The Southwest/Texas Popular Culture Association/American Culture Association.More infoRoundtable participant
- Ruggill, J. E. (2012, March). The iPad for Cinema & Media Studies: A Hands (and Fingers) -on Workshop. The 52nd Annual Society for Cinema and Media Studies Conference. Boston, MA: Society for Cinema and Media Studies.More infoWorkshop participant
- Ruggill, J. E. (2012, November). Playing with Capital, Capitalizing Play. Flow Conference. Austin, TX: University of Texas at Austin.More infoRoundtable participant
- Ruggill, J. E. (2011, April). Like Shoveling Sand Against the Tide: Video Game Archiving and Preservation. TEDx ASUWest. Phoenix, AZ: Arizona State University.
- Ruggill, J. E. (2011, April). Replay: Revisiting the Game Studies, Culture, Play, and Practice Area. The 32nd Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. San Antonio, TX: The Southwest/Texas Popular Culture Association/American Culture Association.More infoRoundtable participant
- Ruggill, J. E. (2011, January). Computer Games: Heart of the Humanities?. 9th Annual Hawaii International Conference on Arts and Humanities. Honolulu, HI: Hawaii International Conference on Arts and Humanities.More infoPanelist
- Ruggill, J. E. (2011, March). SCMS Online: Past, Present, Future. The 51st Annual Society for Cinema and Media Studies Conference. New Orleans, LA: The Society for Cinema and Media Studies.
- Ruggill, J. E. (2011, March). Teaching Media Studies Through Video Games. The 51st Annual Society for Cinema and Media Studies Conference. New Orleans, LA: The Society for Cinema and Media Studies.More infoWorkshop participant
- Ruggill, J. E., & Mcallister, K. S. (2011, November). Gonzo Archiving: Arcana, Apocrypha, and a Boatload of Computer Games. The 39th Annual Museum Computer Network Conference. Atlanta, GA: The Museum Computer Network.
- Ruggill, J. E. (2010, February). Pulling it all Together: Game Studies as Multi-threaded Processing. The 31st Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. Albuquerque, NM: The Southwest/Texas Popular Culture Association/American Culture Association.More infoRoundtable participant
- Ruggill, J. E. (2010, March). The Future of the SCMS Conference. The 50th Annual Society for Cinema and Media Studies Conference. Los Angeles, CA: Society for Cinema and Media Studies.More infoWorkshop participant
- Ruggill, J. E., & Mcallister, K. S. (2010, November). Computer Game Archiving and the Serious Work of Being Silly. Reimagining the Archive: Remapping and Remixing Traditional Models in the Digital Era. Los Angeles, CA: University of California, Los Angeles.
- Ruggill, J. E. (2009, February). Television : Computer - Shared Genome or Mixed Metaphor. Western States Communication Association Convention. Phoenix, AZ: Western States Communication Association.More infoRoundtable participant
- Ruggill, J. E. (2009, February). The Game of Game Studies: A Collaborative Practicum. The 30th Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. Albuquerque, NM: The Southwest/Texas Popular Culture Association/American Culture Association.More infoRoundtable participant
- Ruggill, J. E. (2009, October). Technology and Communication. Brophy Mothers' Guild. Phoenix, AZ: Brophy College Preparatory.
- Ruggill, J. E. (2008, February). Computer Game Archives: An Insider's View of Extant Resources. The 29th Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. Albuquerque, NM: The Southwest/Texas Popular Culture Association/American Culture Association.
- Ruggill, J. E. (2008, October). Game Studies in the Academy. Flow Conference. Austin, TX: University of Texas at Austin.More infoRoundtable participant and co-convener
- Ruggill, J. E. (2008, Spring). Film Fundamentals. The Film Discussion Group. Tucson, AZ: Osher Lifelong Learning Institute.
- Ruggill, J. E., & Mcallister, K. S. (2008, April). Game to Learn. Center for Educational Resources in Culture, Language, and Literacy Workshop. Tucson: Center for Educational Resources in Culture, Language, and Literacy.
- Ruggill, J. E., & Mcallister, K. S. (2008, October). Innovative Technology Tools for the Foreign Language Classroom. Arizona Language Association Fall Conference. Phoenix, AZ: Arizona Language Association.
- Mcallister, K. S., & Ruggill, J. E. (2007, Fall). Contemporary Computer Game-Based Training and Development. Monthly Training Breakfast. Tucson, AZ: American Society for Training and Development, Greater Tucson Chapter.
- Mcallister, K. S., & Ruggill, J. E. (2007, March). What Marketing and Communications Professionals Really Need to Know About Web 2.0. UA Marketing Group. Tucson, AZ: University of Arizona.
- Ruggill, J. E. (2007, February). Where the Rubber Meets the Road: Quality Assurance in Educational Game Development. The 28th Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. Albuquerque, NM: The Southwest/Texas Popular Culture Association/American Culture Association.
- Ruggill, J. E. (2007, September). "There’s Gold in Them-Thar Hills": Studying, Teaching With, and Building Games in Academe. SimU. Fayetteville, AR: University of Arkansas.
- Ruggill, J. E. (2006, February). Televisuality in the Digital Age: Mitcoms, Broadbandcasting, and the Persistence of Vision. Western States Communication Association Convention. Palm Springs, CA: Western States Communication Association.
- Ruggill, J. E. (2006, Spring). An Unfinished Life in Reel Time. OneBookAZ: One Book, One Month, One Goal. Green Valley, AZ: Tucson-Pima Public Library - Joyner-Green Valley Branch.
- Ruggill, J. E. (2006, Spring). An Unfinished Life in Reel Time. OneBookAZ: One Book, One Month, One Goal. Tucson, AZ: Tucson-Pima Public Library - Southwest Branch.
- Ruggill, J. E., Mcallister, K. S., & Wyman, M. T. (2006, October). Educational Game Design and Development. The International Digital Media and Arts Association Conference. Oxford, OH: The International Digital Media and Arts Association.
- Mcallister, K. S., & Ruggill, J. E. (2005, Fall). The Art and Industry of Computer Games. Sun City Vistoso Kiwanis Club Officers Installation Dinner. Tucson, AZ: Sun City Vistoso Kiwanis Club.
- Ruggill, J. E. (2005, February). You Say Tomato, I Say You’re a Fool: A Round-Table Discussion on the Language of Game Studies. The 26th Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. Albuquerque, NM: The Southwest/Texas Popular Culture Association/American Culture Association.More infoRoundtable participant
- Ruggill, J. E. (2005, March). --. Electronic Arts Academic Summit.. Redwood City, CA: Electronic Arts.More infoParticipant
- Ruggill, J. E. (2005, Spring). Licensed to Shill: How Video and Computer Games Tarnished the Silver Screen. Comparative Cultural and Literary Studies Spring Colloquy. Tucson, AZ: University of Arizona.
- Ruggill, J. E., & Mcallister, K. S. (2005, June). Game to Teach: Using and Building Games for Indigenous Language Education. American Indian Language Development Institute. Tucson, AZ: University of Arizona.
- Ruggill, J. E., & Mcallister, K. S. (2005, October). Introduction to Game Studies. The International Digital Media and Arts Association Conference. Orlando, FL: The International Digital Media and Arts Association.
- Ruggill, J. E., & Mcallister, K. S. (2005, October). Introduction to Machinimation. The International Digital Media and Arts Association Conference. Orlando, FL: The International Digital Media and Arts Association.
- Ruggill, J. E., & Mcallister, K. S. (2005, September). Gaming with Kids: The Problems and Potentialities of Using Computer Games in Elementary School Curricula. College of Education Seminar Series on Instructional Technologies. Tucson, AZ: University of Arizona.
- Ruggill, J. E., & Mcallister, K. S. (2005, Summer). How to Build Games for Fun and Profit. Summer Event Series. Tucson, AZ: Tucson-Pima Public Library - Joel D. Valdez Main Library.
- Ruggill, J. E., Mcallister, K. S., & Pearce, B. (2005, October). Critical Play: Computer Games in the University Classroom. The International Digital Media and Arts Association Conference. Orlando, FL: The International Digital Media and Arts Association.
- Ruggill, J. E. (2004, April). The Game Grind: Why are X-Rated Computer Games so Boring?. The 25th Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. San Antonio, TX: The Southwest/Texas Popular Culture Association/American Culture Association.
- Ruggill, J. E. (2004, Fall 2004). Licensed to Shill: How Video and Computer Games Tarnished the Silver Screen. The Marshall Foundation Dissertation Fellows Recognition Luncheon. Tucson, AZ: The Marshall Foundation.
- Mcallister, K. S., Ruggill, J. E., Menchaca, D., Pearce, L., & Reed, J. (2003, May). Playing to Learn: Using Computer Games in the Writing Classroom. Computers and Writing: Discovering Digital Dimensions. West Lafayette, IN: Computers and Writing.
- Ruggill, J. E. (2003, February). Toward the Game-work: The Art of Computer and Video Game Analysis. The 24th Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. Albuquerque, NM: The Southwest/Texas Popular Culture Association/American Culture Association.
- Ruggill, J. E. (2003, March). Dragon Hunting: On the Trail of Cultural Studies in America. New Directions in Critical Theory: Theory Matters. Tucson, AZ: University of Arizona.More infoRespondent
- Ruggill, J. E. (2003, Spring). Looking Closely at Film. The Tucson Film Society Sunday Brunch. Tucson, AZ: Tucson Film Society.
- Ruggill, J. E., & Wiener, D. R. (2003, January). Leaving the "Prison for your Mind": The Matrix’s Escapist and Orienting Liberatory In-sights. 1st Annual Hawaii International Conference on Arts and Humanities. Honolulu, HI: Hawaii International Conference on Arts and Humanities.
- Ruggill, J. E. (2002, Fall). From Book Into Film: From Fantastical Fiction to Fanciful Film. Caliente SunFest Reading Group. Tucson, AZ: Arizona Daily Star.
- Ruggill, J. E. (2002, February). Manly Men Among Manly Men: Martial Arts Movie Masculinity. The 23rd Annual Conference of The Southwest/Texas Popular Culture Association/American Culture Association. Albuquerque, NM: The Southwest/Texas Popular Culture Association/American Culture Association.
- Ruggill, J. E. (2002, October). Licensed to Shill: How Martial Arts Video Games Tarnished the Silver Screen. Democratic Communications and Global Justice: Meeting of the Union for Democratic Communications. State College, PA: The Union for Democratic Communications.
- Ruggill, J. E. (2001, October). Will the Real Ruben Salazar Please Stand Up: (Mis)Representations of a Chicano Icon. The 5th Congress of the Americas. Puebla, Mexico: Congress of the Americas.
- Ruggill, J. E. (1999, March). A Postmodern Turn: Race, Sexuality and Masculinity in Enter the Dragon. The 10th Annual Art History Student Association Symposium - The Construction and Articulation of Gender in Visual Culture. Tucson, AZ: University of Arizona.
- Ruggill, J. E. (1998, March). Producing and Consuming the Woman’s Film (II): Discursive Struggle in Waiting to Exhale. The 5th Annual Communication Studies Student Conference. Phoenix, AZ: Arizona State University.
Reviews
- Ruggill, J. E. (2016. How Games Move Us: Emotion By Design(pp 97-98).
- Ruggill, J. E. (2003. Vertical Margins: Mountaineering and the Landscapes of Neoimperialism(pp 364-5).
Creative Productions
- Ruggill, J. E., & Mcallister, K. S. (2015. Your Parents’ Video Games. Pima County Public Library, Woods Branch, Summer Reading Program. Tucson, AZ: Pima County Public Library.More infoExhibition
- Ruggill, J. E., & Mcallister, K. S. (2013. Archiving Gaming. Phoenix Art Museum. Phoenix, AZ: Phoenix Art Museum.More infoExhibition
- Ruggill, J. E. (2012. The 21st Annual Arizona International Film Festival Catalog and Program. Arizona International Film Festival. Tucson, AZ: Arizona Media Arts Center.
- Ruggill, J. E. (2011. The 20th Annual Arizona International Film Festival Catalog and Program. Arizona International Film Festival. Tucson, AZ: Arizona Media Arts Center.
- Ruggill, J. E. (2007. The 16th Annual Arizona International Film Festival Catalog and Program. Arizona International Film Festival. Tucson, AZ: Arizona Media Arts Center.
- Ruggill, J. E., & Mcallister, K. S. (2007. SimUniverse: A Brief Look at the History of a Learning Technology. University of Arkansas. Fayetteville, AR: University of Arkansas.More infoExhibition
- Mcallister, K. S., Ruggill, J. E., Travers, B., & Martin, J. (2006. Documenting Digital Play: Computer Games and their Communities. University of Arizona Libraries. Tucson, AZ: University of Arizona Libraries.More infoExhibition
- Mcallister, K. S., & Ruggill, J. E. (2005. Playing with History: A Hands-on Exhibit for Understanding the Evolution of Human-Computer Interfaces. Learning Technologies Center. Tucson, AZ: University of Arizona.More infoExhibition
- Mcallister, K. S., Ruggill, J. E., & Battle, S. (2005. Game Time: 30 Years of Computer Games, Gimmicks, and Gewgaws. iDEAs Exhibition. Orlando, FL: The International Digital Media and Arts Association.More infoExhibition
- Ruggill, J. E. (2002. From Code to Coda: The Rise of the Video Game Film. Invention to Innovation: The 10th Annual Student Showcase. Tucson, AZ: University of Arizona.
Others
- Ruggill, J. E., & Mcallister, K. S. (2005, March 18). Team Job Interviews: Two Scholars in Game Studies Share What It’s Like to Endure the Interview Gantlet with a Partner. The Chronicle of Higher Education.
- Mcallister, K. S., & Ruggill, J. E. (2016, August 27). Power Up or Down: Are Video Games Ruining Us? Research Says Effects are Diverse, Unpredictable. Arizona Republic.
- Mcallister, K. S., & Ruggill, J. E. (2013, January 28). Resistance is Futile. You will be Assimilated. MediaCommons.
- Ruggill, J. E., & Mcallister, K. S. (2013, June 20). The Everyday Play of Collaboration. The New Everyday: A MediaCommons Project.
- Licona, A. C., Mcallister, K. S., Russell, S., & Ruggill, J. E. (2012, January 20). Straight, Queer, or Academic? A Couple of Couples Talk Research Relationships in Higher Ed. The Chronicle of Higher Education.
- Ruggill, J. E. (2012, June 1). M2AF: Message Received. Antenna: Responses to Media and Culture.
- Ruggill, J. E., & Mcallister, K. S. (2012, October 10). A Modest Proposal for Immodest Times? Those Ready to Retire Cannot Go, While Those Inclined to Stay Face Tremendous Pressure to Leave. The Chronicle of Higher Education.
- Ruggill, J. E. (2011, August 11). "Quiet, you": Computer Games, Silence, and the Anti-Aliasing of Expression. Antenna: Responses to Media and Culture.
- Ruggill, J. E. (2011, March 31). Computer Games: Heart of the Humanities?. Antenna: Responses to Media and Culture.
- Mcallister, K. S., & Ruggill, J. E. (2010, January 15). An Academic Bestiary for the Intrepid Job Seeker: During the Campus Visit, Predator, Prey, and Pedant Alike Come Together and Woe to Those Ill-prepared for the Encounter. The Chronicle of Higher Education.
- Ruggill, J. E. (2010, September 27). Handle With Care: Computer Games, Noise, and the Fragility of Play. Antenna: Responses to Media and Culture.
- Lowood, H., Monnens, D., Armstrong, A., Ruggill, J. E., Mcallister, K. S., Vowell, Z., & Donahue, R. (2009, Spring). Before It's Too Late: A Digital Game Preservation White Paper. International Game Developers Association.
- Mcallister, K. S., & Ruggill, J. E. (2009, Fall). "Can't Hardly Overdo It": Game Education and the Pursuit of Collaboration. Game Education Network.
- Ruggill, J. E. (2009, April 13). "C'mere, stay": Immersion as Immergence, Pervasion, and Abeyance. In Media Res: A MediaCommons Project.
- Ruggill, J. E. (2006, July 17). Geek Love: Technical Expertise as a Source of Computer Game Pleasure. In Media Res: A MediaCommons Project.
- Ruggill, J. E. (2007, October 30). "I’m Here Because I’m Bored": Getting at the Nature of Ludic Computation. In Media Res: A MediaCommons Project.
- Ruggill, J. E., & Mcallister, K. S. (2007, February 9). Beyond the Steady State. Flow.
- Ruggill, J. E., & Mcallister, K. S. (2005, January 21). A Couple of Rare Birds: How Can You Summarize Two Scholarly Careers in a Single Two-page Cover Letter?. The Chronicle of Higher Education.
- Ruggill, J. E., & Mcallister, K. S. (2005, June 24). Game Over: A Couple of Game Studies Scholars, Who Aren't a Couple in the Romantic Sense, Come Up Short in Their Dual Job Search. The Chronicle of Higher Education.
- Ruggill, J. E., & Mcallister, K. S. (2005, September 23). An Analog Form in a Digital Box: Sitcoms, Mitcoms, and New Media Pliancy. Flow.
- Ruggill, J. E., & Mcallister, K. S. (2004, October 8). Game for Anything: Academic Couple Seeks Open-Minded Institution for Nontraditional Relationship. The Chronicle of Higher Education.
- Ruggill, J. E. (2001, April). A Good Man Is Hard to Find: Fear and Loathing In the Company of Men. 10th Anniversary Arizona International Film Festival Catalog and Program.